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KF: Free Weekend and Level Up Pack OUT NOW!
23-10-2009, 12:00 PM
Post: #1
KF: Free Weekend and Level Up Pack OUT NOW!
So the brand new Free Weekend for Killing Floor along with the Level Up DLC is out now for anyone to enjoy. So to celebrate this release we have an event planned for Saturday 4th @ 9PM GMT. Information for that can be found here.

And now for the Update Notes:
  • Added an all new fireball projectile launching specimen called the Husk
  • Added a new Perk called Demolitions. This Perk's new weapons are the Pipe Bomb, M79 Grenade Launcher, and M32 Grenade Launcher
  • Added new weapons for existing Perks
    • Support: AA12 Automatic Shotgun(with Alt-Fire Semi-Auto mode)
    • Sharpshooter: M14 EBR Semit Automatic Sniper rifle(With Alt-Fire Laser
      Sight)
    • Commando: SCAR Automatic Rifle(with Alt-Fire Semi-Auto mode)
    • Medic: MP7M Modified Sub-machine Gun(with Alt-Fire Heal Dart)
  • Added 3 New Maps: KF-Bedlam, KF-Wyre, and KF-Waterworks(the Grindhouse Wave 1 first place finisher)
  • Extended Perk Level to 6 with Gold Perk Icons to signify to others that you are Level 6. New perk levels included enhanced abilities for each perk
  • Added 22 new Achievements focused on the new Perk, Maps, and Weapons
  • Completely redone User Interface with a more user friendly Trader Menu design
  • Implemented new Headshot system that improves headshot detection in network games. Additionally this system fixes Insta-Kill Decap on Fleshpound when attacking up close, and fixes the headshot detection issues on the Scrake
  • Improved Healing tool functionality. Healing tool will no longer give "false positives" where the healing animation plays but no actual healing occured. Healing should be easier to perform as well
  • Added ability to Repair Body Armor at Trader, with the additional ability to partially repair the armor when low on money
  • Improved Collision Detection on players. Should allow you to shoot Zeds near other players where the old cylinder collision would not
  • Tweaked Clot attack animations
  • Fixed not being able to properly select your Perk in the Lobby Menu when you join a game during Trader Time
  • Fixed 3rd Person Nade throwing animations not working online
  • Fixed issues with the UPnP system implemented in version 1007. The UPNP system should now properly handle opening ports on many more routers. UPNP system is now asychronous so will no longer make the game appear to hitch if the UPNP system is active. Including a new INI setting for disabling UPnP support
  • Fixed known exploits on all official maps(KF-BioticsLab, KF-Farm, KF-Foundry, KF-Manor, KF-Offices, and KF-WestLondon)


 
25-10-2009, 08:17 PM
Post: #2
RE: KF: Free Weekend and Level Up Pack OUT NOW!
I played some KF this weekends.. dame it was hard.. Confused I didn't play any co-op, just by myself



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25-10-2009, 08:19 PM
Post: #3
RE: KF: Free Weekend and Level Up Pack OUT NOW!
this free weekend was my first time playing KF.
but it was on my laptop so i had 5FPS unless i looked in the ground.
it was OK untill the game frooze for 2 mins at a time so i had to close it


26-10-2009, 02:17 AM
Post: #4
RE: KF: Free Weekend and Level Up Pack OUT NOW!
I enjoyed playing with everyone on Saturday night! While co-op multiplayer was fun, I found Solo to be equally as enjoyable, since on harder difficulties it was a real test of my skill. Also, getting all the kills meant more money for me, so I could get all the good guns- during our co-op games, I never got past dual pistols, as I opted for the body armor.

My main beef with Killing Floor is the fact that some of the zombies have roughly the same shape. (You'll have to forgive me, I'm not familiar with their names) The normal zombie/the most common one has the same "silhouette" as the one with blades for hands, making it difficult to distinguish them in crowds. Also, my first encounter with a Fleshpound was confusing, since I didn't understand that you weren't suppose to pound him full of bullets.

While I enjoyed playing Killing Floor this weekend, I don't think I will buy it, seeing as though I have a list 12 miles long of games to play, and I think I would soon tire of the game. And plus, L4D2 is coming out!



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26-10-2009, 02:21 AM
Post: #5
RE: KF: Free Weekend and Level Up Pack OUT NOW!
Yeah, the zombies are all alike, which is .. Bad.
oh and that multiplayer game we had was awesome >Big Grin i forgot to mention that.


26-10-2009, 10:35 AM
Post: #6
RE: KF: Free Weekend and Level Up Pack OUT NOW!
The Clots (normal ones) and the Gorefest (the red ones with sword hands) do look alike but when you get to play the game more you realise the difference and the speed at which the gorefests need to be killed. It's a shame that you are not buying the game i loved the co-op games and i have always liked more people to play with.


26-10-2009, 12:24 PM
Post: #7
RE: KF: Free Weekend and Level Up Pack OUT NOW!
(26-10-2009 10:35 AM)ThornPhoeniX Wrote:  i have always liked more people to play with.
i wil get KF, Just cuz you said that.

but my PC still wont start at the store, but they garanteed it will be working tommorow (LOL THEYGONNA FAIL.) so i just gotta hope i can play l4d tommorow.
Shame, really. CUZ I WANT TO KILL ZUMIBIZ ARRRGH!


26-10-2009, 07:34 PM
Post: #8
RE: KF: Free Weekend and Level Up Pack OUT NOW!
(26-10-2009 10:35 AM)ThornPhoeniX Wrote:  ...when you get to play the game more you realise the difference and the speed at which the gorefests need to be killed.

I figured as much. Well, I guess that renders my argument invalid Tongue



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26-10-2009, 10:46 PM
Post: #9
RE: KF: Free Weekend and Level Up Pack OUT NOW!
actualy Nick, i still find it hard to tell them apart... especialy on the darker maps.
their overall body shape coudl be improved on.



Its funny... the more i Practice, the luckyer i get
26-10-2009, 11:01 PM
Post: #10
RE: KF: Free Weekend and Level Up Pack OUT NOW!
AHA! Soul's got my back. Tongue



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